Agents of Mayhem Review
Mayhem is not always the answer….
Agents of Mayhem is available now on all major platforms. I personally played the PC version and I too felt a sense of loss of direction with this game.
Agents of Mayhem nails its opening scenes. It offers an array of humour told through some excellent artistic animation. It literally gives that cool 80’s cartoon vibe. You race your way through some bummed out henchmen and destroy them with your slick super powers. It makes you feel like an unstoppable force, an absolute bad ass.
There are also a host of superheroes to choose from as well. Each one of them has their own special abilities and each one of them has a backstory of sorts. They all play a little differently and you will certainly find yourself using the one that fits your particular play style most.
Onto the gameplay, here is where it gets a little confusing. You see this game is riding off the back of Saints Row and it is way too noticeable. Similarities include game mechanics, sounds and effects and more importantly the game engine itself seems to be almost identical. You run around with super powers and an insane arsenal destroying waves of enemies and an almost laughably destructive way. Everything in this game goes boom. The story after the initial up take spreads incredibly thin the deeper you are into the campaign. The waves of enemies also get a little repetitive too. Even with the vast amounts of character customisation, the game just feels like a chore to play. It being a single player only experience also doesn’t lend well to this type of game. In my opinion a multiplayer component would of improved the longevity and fun factor of Agents of Mayhem tenfold.
Another issue is the fact that many areas you end up in are alike. In fact they are too alike and many times throughout my play through I felt I was replaying the exact same level. Luckily after heading through seemingly generic corridors of waves of generic enemies you usually end up in a boss fight. These fights are particularly memorable as they felt unique and characterful.
You are also able to roll around the futuristic Korean city of Seoul in any stolen ride. The driving mechanics also feel eerily similar to Saints Row, if not a little more floaty. The city by the way is stunning in certain lighting conditions and while it is interesting to see certain parts of the city, you can’t help but feel a little alone due to the lack of in game NPC’s. The world here certainly doesn’t feel lived in which makes for a sterile atmosphere.
Visually, the game is impressive. I played on Ultra settings with everything maxed out and it looked gorgeous. Really detailed character models. Great shadows and a plethora of anti aliasing made sure Agents of Mayhem looked clean and crisp.
The sounds on offer are also well done. Some solid voice work all across the board blended with some good sound effects meant that at least, the game sounded good.
Overall Agents of Mayhem is truly a mixed bag. It offers gameplay you would expect to find in a multiplayer offering in a single player package with a world that feels repetitive after only a couple of hours in. The gameplay feels great but in the end is a chore due to samey areas and uninteresting enemies. A huge world to explore is only skin deep and feels almost as if its potential was never realised. Inside the other pocket of the mixed bag we find some great voice acting, interesting characters and mayhem that feels great to behold if only in short bursts. I also loved the cartoon style story pieces. Agents of Mayhem loses itself in its similarities with Saints Row and doesn’t quite feel like its own game.